starsector ship editor. Fury is D tier, Champion is C tier. starsector ship editor

 
 Fury is D tier, Champion is C tierstarsector ship editor  These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech

ship files, corresponding entries in ship_data. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . 95a. 2. For me it is: D:SpieleStarsectorstarsector-coredataconfig. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Starsector > Mods > [0. Join for free. Continue Reading. The . With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. . 9. Go to starsector r/starsector. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. I plan on doing the Heron next, let me know if you have a ship you'd like me to make. making a editor from that isnt really feasible. Too much PD for a ship that has 360 shield with shield conversion mod. 8. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. 1a] Gundam UC Mod v0. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. And this is the. Ships. 25. 8 billion space colonists. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. each of your ships require an X amount of. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1u/day. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. - open up the settings. 95a. You need to include a mod_info. Karl-Draigo • Upstart Military Dictator • 4 yr. Putting an AI core in charge of that ship multiplies the amount used by the ship. The high flux capacity should be utilized to defend itself as it cannot. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. log for more info. 0-pre-alpha-2 to v2. 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. I will give you the list of imo best weapons in Starsector. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Put it in the mods folder and make sure it's tagged in Starsector's launcher. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. 0 5/10/23. png file to render a ship, so you can't change the skin of a ship in game. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 9. Capturing these can be useful to tip the ECM rating balance in the. 95a. 3 supply units. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. The more commonly balance tweaked information is in the ship_data. Continue Reading. AI Paragon seems to be worth about a capital and a cruiser, maybe. a sorted list of all the ships added by mods filtered on a per-mod basis. I finished the entire Academia quest line and I'm only level 6. Bit harder than low tech but in a different way. 5 - Extra flavor for ships, crew, and NPCs. 3. Quicksilver-class: increased OP amount to 230 from 200. version file can point to a local master when dev mode is enabled. 1a] STARSECTOR Ship&Weapon Editor (v2. 2 you go to tia exet, fight weird fight at the aurora. It was then at commented and written by Ayomide. made this mod compatible with mods that change the AI ships skill. and edit the player. Brawler: C+/C-. Starsector. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. Step 2, overload station's shield with step 1. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. ship file that is being added to the vanilla one. Once in the game, you can summon the console with control+backspace and enter your commands. (0. 1a] STARSECTOR Ship&Weapon Editor (v2. A. Colonies were added in version 0. fs. Still, everything should be balanced with proper. editor version 2. 2 (starfarer 0. Easiest to reproduce is to install latest, and try to upgrade. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. That way you can easily turn it on and off again. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. 200. ship file and a ship_data. Author Topic: [0. 9a. variant files in respective folders with different names (batbarge. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. 1a] STARSECTOR Ship&Weapon Editor (3. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Karl-Draigo Upstart Military Dictator • 4 yr. 0. This is inherently a tactical game. Ship Catalogue / Variant Editor (SCVE) v1. There will be two tiers listed for ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 4) (Read 371625 times) CrashToDesktop. AutomatedRepairUnit. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. My auxiliary ships usually outnumber the escort ships. Prior scans showed nothing. . json of a given mod to make it compatible with the current version. The Lions Guard is elite in their loyalty, but they’re an ineffective combat unit. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Open starsectorstarsector-coredatahullmodshull_mods. [0. Even if you built other things at the base that also needed supplies, like a waystation, it's. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . 4: Profit. It provides an editor that supports code completion. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. 5. 1. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. 10. The above was achieved with nothing but the actual game, and MS paint. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. I need to heat my house and I like the massive brawls. In. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. 0. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 0. 2 flux efficiency along with best-in-slot shields. 95a) Gacha S-Mods. But now it is there. The . Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. 96a-RC10] Missing ships mod 5. When fully released, it will contain a significant number of handmade quests. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. You might also want to make a backup copy just in case. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. High Tech Expansion: adds more HT ship hulls. Re: [0. Save our Ship has a Ship Editor built into the. 1a) A Guide to (AI-Friendly) Ship Loadouts. Nothing too game-breaking in there. 6. A lot of ship mods are also bundled with faction mods. Aeyeoelle. I try to keep my fleet deployment cost below 400, unless I have redundant. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. You have the Ragnarok from missing ships, a refitted sporeship from path. Malwarebytes seems to think that Deathfly's ship and weapon editor is a virus. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. You can get the same amount of bays with two Colossus Mk. The current state of carriers. 0. Well, you can't*, the game uses a predefined ship. This would mean you could build it into any ship that you can put it on. Or used in a suicide run distraction to slow down a superior force. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Starsector version 0. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. e. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Starsector > Mods > Modding >. Re: [0. 1 Mod, the choice for serious players seeking advanced features and customization. Nothing too game-breaking in there. Main Features. 7. 0. ago. I believe I was fretting about the back of the ship, those engine pods and such. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. That, and I rather like the idea of echelons of squarish angle. 333. As for the capital ships, if you are flying around with them you have to use them. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. Say a weapon is located at (35,10) with an angle of 90. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. in the main menu, and by hitting esc in game. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. 4) All the differences in the changelog above are relative from v3. e. Battlecruiser: I think you already get it. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Mayasuran Navy v8. TL;DR Independent faction is the best and easiest faction to befriend. D-mod ships can be incredibly maintenance efficient. ago. 12 flux/damage) small weapon in the game. 0 « Last Edit: April 11, 2021, 05:36:59 AM. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. EDIT: Opps, needs hot fix a bug 3. 4. 10. Starsector version 0. Starting armament of 1x Pulse Laser, 2x Swarmer SRM Launcher, 1x Ion Cannon, 2x PD Laser. 95. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. Please do note that due to a lack of standardisation in. 95a) Gacha S-Mods. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. 8. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Starsector also has asymmetrical ship designs (which is interesting). Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. Starsector > Mods > [0. Current WIP mod to bring the Expanse's free navy into starsector. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. It is. [deleted] • 3 yr. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. Cargo/Fuel efficiency. (0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 9. - Added 10 early-game bounties giving access to rare ships if you are. Some quotes I got on phase ships from the. Starsector has a very robust ship design system that allows you to make very. Here's the one I did for this tier, with some caveats. ago. First - make sure you are only fighting one of the 2 fleets at a time. Always had a soft spot for ED Shipyard. Starsector is awesome! « Last Edit: May 11, 2023,. Features and Content. 7. The Missing ships mod adds a few very large ships. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. When logged in, you can choose up to 12 games that will be displayed as. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. From personal experience, it tends to be near the core worlds. fs. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Fury is D tier, Champion is C tier. Logged. •. Once in the game, you can summon the console with control+backspace and enter your commands. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. Yes, vanilla content is loaded by default. Changelog: 1. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reductionEnjoy endless possibilities for customization with Starsector mods, expansions, and more. Out-weighing enemies means bringing bigger, stronger, harder ships. Starsector has problems during combat. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. ago. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. This tool is provided as is, without any warranty of any kind. jar file. although this isn’t an absolute representation it more or less outlines each tech tier. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. Ship Catalogue / Variant Editor (SCVE) v1. idoubtithinki • 2 yr. TurklerRS • 1 min. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. 7. Capturing these can be useful to tip the ECM rating balance in the. Add a Comment. Colonies are player-owned settlements on planets within the sector. 4. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The Category:Fighter page lists available fighters. Advice for good ships/ layouts for new players. Main Features. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. It's only downside is the very short range (300). Goal: for Realistic Combat to run and work well with all other mods. Step 3, F is for respects, yours and his. 13 comments. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. ) Logged. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. In general, some of the "expansion" mods are great. Edit This page is for modding and specifically modding carriers. Combat. Vigozann • 2 yr. Phase Ship Lore. ship files, corresponding entries in ship_data. The ship is not an OP module beating everything. 7!This would mean you could build it into any ship that you can put it on. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Download. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Re: Trylobot's ship editor (2. A . Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 95. With our comprehensive installation and usage guide, you'll be able to install and use [0. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. ago. In vanilla Starsector, the max deployment width at the start of combat is 240. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. created a new . Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Step 1, stick Ludd approved hammer barrage on front. In vanilla Starsector, the max deployment width at the start of combat is 240. The next best capitol only has an upkeep factor of 0. 43. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. 6897110. csv entry contain all of the information directly about a ship. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. 7. Let’s do another sketch: Hmm. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. A perfectly disposable ship. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). 0. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. Changelog 0. I added support for the more common patch notation where minor updates are given a character (v2. 4. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. Starsector is such a good game i have trouble enjoying other games. 95a). You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. ship file is the one that will give the game the skeleton or basic structure of the ship. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Choose your faction (or establish your own) and dominate the Sector!. As things are, most ship packs and factions should at the very least be functionnal. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. Basic crew without EVA suits but with equipped survival belts. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. edit: Fixed it, collisionradius was set to 0 o. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. This tells the game that your mod exists and provides the description used by the launcher. They can be scuttled for the same resources as a more expensive frigate. 1a-RC6] (31. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. The Afflictor can be a deadly little assassin, in the hands of a player. 1. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. 96 is the administrator rights not getting applied correctly. ini to disable. I suggest using a good text editor like Sublime Text or Visual Studio Code. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. 1. 200. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. Automated with data. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Then you can increase those s. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. More experience and new update StarSector 0. Best. To whomever it may interest:.